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Début du sujet 15/11/2022 6:31
Bonjour à tous, premier post pour le premier jour de formation GameCodeur.
C'est avec fierté que je vous présente ma "Fiche de Personnage" en LUA que j'ai faite pour l'exercice des Variables Complexes.
N'hésitez pas à me dire ce que vous en pensez, si de bonnes pratiques ou autres me permettraient de m'améliorer et de ne pas prendre de mauvaises habitudes.
(Je n'ai pas trouvé comment partager directement le fichier donc voici un beau pavé de code rien que pour vous)
Merci d'avance 😊
Logan
CharacterRpg = {} -- Base Stats CharacterRpg.Level = 125 CharacterRpg.Vitality = 63 + CharacterRpg.Level * 0.1 - (CharacterRpg.Level * 0.1 % 1) -- Increase Max Health / Whole Number CharacterRpg.Strength = 24 + CharacterRpg.Level * 0.1 - (CharacterRpg.Level * 0.1 % 1) -- Increase Physical Damages / Whole Number CharacterRpg.Intelligence = 58 + CharacterRpg.Level * 0.1 - (CharacterRpg.Level * 0.1 % 1) -- Increase Magical Damages and Mana Max / Whole Number CharacterRpg.Endurance = 16 + CharacterRpg.Level * 0.1 - (CharacterRpg.Level * 0.1 % 1) -- Increase Stamina / Whole Number CharacterRpg.Luck = 20 + CharacterRpg.Level * 0.1 - (CharacterRpg.Level * 0.1 % 1) -- Increase Crit Chances / Whole Number CharacterRpg.Constitution = 37 + CharacterRpg.Level * 0.1 - (CharacterRpg.Level * 0.1 % 1) -- Increase Resistances / Whole Number -- HP and Stamina CharacterRpg.HP = 100 + CharacterRpg.Vitality * 1.5 - (CharacterRpg.Vitality * 1.5 % 1) -- Always a whole number CharacterRpg.Stamina = 100 + CharacterRpg.Endurance * 1.3 - (CharacterRpg.Endurance * 1.3 % 1) -- Always a whole number CharacterRpg.Mana = 100 + CharacterRpg.Intelligence * 1.5 - (CharacterRpg.Intelligence * 1.5 % 1) -- Always a whole number -- Equipment Related Stats CharacterRpg.Equipment = {} -- Equipped Weapon Stats CharacterRpg.Equipment.Weapon = {} CharacterRpg.Equipment.Weapon.Name = "Magical Sword" CharacterRpg.Equipment.Weapon.StrengthScale = 1.2 CharacterRpg.Equipment.Weapon.IntelligenceScale = 1.5 CharacterRpg.Equipment.Weapon.Damages = {} CharacterRpg.Equipment.Weapon.Damages.MagicDamages = 150 + CharacterRpg.Intelligence * CharacterRpg.Equipment.Weapon.IntelligenceScale - (CharacterRpg.Intelligence * CharacterRpg.Equipment.Weapon.IntelligenceScale % 1) -- Always a whole number CharacterRpg.Equipment.Weapon.Damages.PhysicalDamages = 50 + CharacterRpg.Strength * CharacterRpg.Equipment.Weapon.StrengthScale - (CharacterRpg.Strength * CharacterRpg.Equipment.Weapon.StrengthScale % 1) -- Always a whole number CharacterRpg.Equipment.Weapon.Damages.CritDamages = 1.5 CharacterRpg.Equipment.Weapon.CritChance = 0.3 * ((CharacterRpg.Luck * 0.5) / 10 ) -- Equipped Armor Stats CharacterRpg.Equipment.Armor = {} CharacterRpg.Equipment.Armor.Name = "Legendary Draconic Armor" CharacterRpg.Equipment.Armor.MagicalResist = 280 + (CharacterRpg.Constitution * 0.6) - (CharacterRpg.Constitution * 0.6 % 1) CharacterRpg.Equipment.Armor.PhysicalResist = 190 + (CharacterRpg.Constitution * 0.4) - (CharacterRpg.Constitution * 0.4 % 1) print("Level = ", CharacterRpg.Level) print("Vitality = ", CharacterRpg.Vitality) print("Strength = ", CharacterRpg.Strength) print("Intelligence = ", CharacterRpg.Intelligence) print("Endurance = ", CharacterRpg.Endurance) print("Luck = ", CharacterRpg.Luck) print("Constitution = ", CharacterRpg.Constitution) print("HP = ", CharacterRpg.HP) print("Stamina = ", CharacterRpg.Stamina) print("Mana = ", CharacterRpg.Mana) print("Weapon = ", CharacterRpg.Equipment.Weapon.Name) print("Strength scale = ", CharacterRpg.Equipment.Weapon.StrengthScale) print("Intelligence scale = ", CharacterRpg.Equipment.Weapon.IntelligenceScale) print("Magic damage = ", CharacterRpg.Equipment.Weapon.Damages.MagicDamages) print("Melee damage = ", CharacterRpg.Equipment.Weapon.Damages.PhysicalDamages) print("Critical damage = ", CharacterRpg.Equipment.Weapon.Damages.CritDamages) print("Crit chance = ", CharacterRpg.Equipment.Weapon.CritChance) print("Armor = ", CharacterRpg.Equipment.Armor.Name) print("Magic resistance = ", CharacterRpg.Equipment.Armor.MagicalResist) print("Physic resistance = ", CharacterRpg.Equipment.Armor.PhysicalResist)
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15/11/2022 8:29
Bienvenue <3
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